2010 / That Rabbit Game

That Rabbit Game

That Rabbit Game

You are a kleptomanic rabbit head with wings. And with a sense of guilt, that is. After stealing the precious gold coins from a shaman (it's TEH Shaman), you fly over the countryside and have the sudden urge to get shot and lose your coins. Ten of them. In 90 seconds.

That Rabbit Game for Maemo and Symbian is written using Qt 4.6 and utilizes Qt Mobility 1.0 for accelerometer features, QGraphicsView for the scene graph and Qt Animation Framework for the menu. Ports exist to HP/palm webOS (Palm Pre 2), MeeGo Tablet UX (ExoPC) and to iOS 5 (iPod Touch 4G).

Get That Rabbit Game from Ovi Store

Ovi Store

Click on the Ovi Store icon to go to the Ovi Store page for That Rabbit Game - available for Symbian touchscreen devices starting from Symbian^3 (including Anna and Belle), for the Nokia N900 Mobile Computer and for MeeGo 1.2 Harmattan devices (N950 and N9).

Screenshot

MeeGo Screenshot of TRG

Follow @thatrabbitgame on Twitter

Stay up to date with updates on the game - follow @thatrabbitgame on Twitter!

That Rabbit Game on MeeGo Tablet UX

webOS port

An experimental proof-of-concept port to webOS exists, using an earlier version of the codebase that still used pure OpenGL ES 1.1. The backend has been rewritten to use SDL as provided by the Palm PDK:

iOS port

Based on the Open GL ES 1 port to webOS, the iOS port reuses most of the code, but replaces the usage of SDL 1.2 with SDL 1.3, and replaces the use of SDL_image with stb_image.c plus some tweaks to the viewport scaling and the input handling (SDL 1.3 on iOS also exposes the accelerometer as Joystick axes, but the scaling and orientation is different):

Review by meetmeego.org


Thomas Perl (m at thp io), jabber: thp@jabber.org