A lightweight and portable free-to-grey game with blocks. Not to be confused with a game of a totally different name.
Free Greyscale Version
Full Color Version
Update 2013-08-01: Tetrepetete 1.0.1 is now available for download exclusively for the N9. Enjoy :)
- MeeGo 1.2 Harmattan (N9): deb
If you like Tetrepetete, you'll love chro.mono - give it a try today! :)
The point of this game is not so much to write yet another clone of that game with blocks of 4, but more about an experiment in creating a portable game using C++ (and no frameworks!) that can be run on multiple platforms and also use multiple rendering backends (right now, this is mostly OpenGL ES, but I do have a QPainter-based Qt4 backend, a ncurses-based console backend as well as a HTML5 Frontend using server-sent events, XMLHttpRequest and Canvas 2D working). Other experimental things included, but maybe not obvious are: Gameplay recording and playback (you can replay your last game), highscores that can be updated automatically when the game rules change, the use of no bitmaps/images for the OpenGL ES backend (everything you see is rendered from 3D meshes or generated font textures) and a cameo appearance of That Rabbit from That Rabbit Game. Apart from that, this is obviously also a first small test for the "free-to-grey" concept, and I wanted to have this game on the N9, so here you have it.
Keep the feedback to yourself.