Tetrepetete

A lightweight and portable free-to-grey game with blocks. Not to be confused with a game of a totally different name.

Free Greyscale Version

Flattr this

Full Color Version

You can obtain the full color version of Tetrepetete by asking.

Background

The point of this game is not so much to write yet another clone of that game with blocks of 4, but more about an experiment in creating a portable game using C++ (and no frameworks!) that can be run on multiple platforms and also use multiple rendering backends (right now, this is mostly OpenGL ES, but I do have a QPainter-based Qt4 backend, a ncurses-based console backend as well as a HTML5 Frontend using server-sent events, XMLHttpRequest and Canvas 2D working). Other experimental things included, but maybe not obvious are: Gameplay recording and playback (you can replay your last game), highscores that can be updated automatically when the game rules change, the use of no bitmaps/images for the OpenGL ES backend (everything you see is rendered from 3D meshes or generated font textures) and a cameo appearance of That Rabbit from That Rabbit Game. Apart from that, this is obviously also a first small test for the "free-to-grey" concept, and I wanted to have this game on the N9, so here you have it.

Thomas Perl · 2013-01-17