chro.mono 1.1.3 open source release

Fri, 02 Jan 2026 12:00:00 +0000

An update to the 2013-era chro.mono color puzzle has been released, integrating Alberto's Wii port, adding support for cross-compiling to Win32 and other build improvements.

A new version of chro.mono is out.

ChangeLog since the previously-released version 1.1.1:

Version 1.1.2 (unreleased, included in 1.1.3)

Support for Windows XP and cross-compilation; requires an OpenGL 3.0-compatible graphics card due to FBO usage (tested with GeForce 9400M)

Version 1.1.3

Fix support for GCC 14 and GCC 15 (thanks to Chris Hofstaedtler)

Port to Wii using devkitPro and OpenGX (Alberto Mardegan)

Fix SDL audio initialization for big endian platforms

OpenGL renderer FBO: Clear texture on initialization

Allow building against OpenGL ES 2.0 in addition to OpenGL 3.2

Replace pthreads with SDL2-based mutex implementation

The source download is available over at the chro.mono website.