- Windows binaries: thp.itch.io/shipedit
- Git: github.com/thp/wipeout-pulse-shipedit
- Source tarball: shipedit-1.0.0.tar.gz (212 KiB)
This tool allows you to create ship skins (liveries) for WipEout Pulse. It can load and export 256x256 PNG files as well as the "16034453" savegame format.
The saved PNG files are useful for sharing online -- pixel metadata is written in the lower right section of the image so that the view settings, team info and save slot are preserved and can be loaded back into the tool. Shared PNG files can have more than 16 colors. You can also use the PNG export and import function to edit the ship skin in an image editor of your choice and/or use external quantization methods to quantize each image to 16 colors.
To create a savegame, use the "Build" option. This will create a save file that can be transferred to PSP/SAVEDATA/ on the PSP's memory stick or transferred to the PS Vita using CMA or QCMA. The save file format only supports 16 colors per image. You can either use the "Quant" button to automatically quantize the image to 16 colors, or use an external editor to carry out the conversion manually.
Ship skins are saved in different "slots"; the "Slot" button can be used to pick a slot, which will determine the folder name for the "Build" action.
Both the "Save" (as PNG) and "Build" (savegame file) will create a preview of the ship skin -- be sure to pose your ship in a nice way in the editor view. The preview will be put into the lower right section for exported PNGs and in the ICON0.PNG ("savegame icon") file. This makes it easier to identify the ship skin when having multiple skin savegame files.
This program works without any files from the original game. However, if you want to load the default liveries, you have to provide the game data files, as the image data is read from those files. You can dump those files from your PSP from the UMD release of the game or the digital PSN release on the Vita.
To load default liveries, copy fedata.wad (from the main game) and optionally pack1_ui1.edat, pack2_ui1.edat, pack3_ui1.edat, pack4_ui1.edat (from the DLCs) into the current directory. Note that the file names must be lowercase.
scolorq sometimes fails to quantize the image, the result is a black texture. You can "UNDO" the quantization and try again, sometimes restarting the program also helps.
PPSSPP shows a warning on-screen about old firmware when loading the ship skin savegame. No such error is displayed on a PSP or Vita.