A compatibility layer for running Bounce Evolution (2009) on modern Linux-based systems using qemu user-space emulation. This is (obviously) not an official port, and is not related to or associated in any way with the mentioned game :)
- ARM32 code running within
qemu-user
emulation - Rendered at 60 FPS using host OpenGL driver
- X11/EGL/D-Bus/PulseAudio wrapped/translated
- Windowing and audio output using SDL2
- Multi-sample antialiasing, anisotropic filtering
- Higher resolutions, fullscreen mode
- Keyboard controls, accelerometer emulation
- Debugging features, wireframe rendering, FPS counter
- Useless-but-fun
--nostalgia
mode - Bonus content: Updated reBounce source for N9
Download
- Source code: maemulator-23.2.15.tgz (292 KiB)
See Also
Check out the gameplay video on YouTube.
Read the release announcement for some technical background.
Screenshots

Original game on PowerVR SGX530 (N9, using reBounce)

Maemulator, with multisampling and anisotropic filtering